Check out the patch notes for the v20 Lovely Update here: http://maplestory2.nexon.net/en/news/article/55909/lovely-update-v20
Is there any different between Phy ATK vs Phy DMG? Is Phy ATK boost just on the Wpn Phy ATK, while Phy DMG boost is for overall? As boss att% is added to phy att% when hitting a boss, crit dmg% should be added to phy dmg% when hitting a crit, thus diluting the stat. (as MapleStory M's RNG is really unpredictable.) Edit: I forgot to.
piercing vs physical piercing
Comments
Maplestory M Phy Dmg Vs Phy Att Plan
- MapleStory 2 Rep: 1,300Member
- should a thief prefer a weapon with 1.5% piercing over 4.6% physical piercing?
cause i m getting the feeling that we should be maining physical piercing and the regular just 'piercing' is for hybrid classes - Piercing is still better.
how does it calculate? - Piercing is still better.
how does it calculate?
I think piercing will also increase ur dmg on other skills and effects, like posion dmg and DOT, while physical piercing only apply to physical attack such as double slash, somersault kick and stuff... - Piercing is a multiplier for your damage while physical/magic piercing is to pen through physical or magic resistance is what I was told, but piercing could also be to pierce through enemy defense (different stat from resistance).
- Piercing is still better.
how does it calculate?
I think piercing will also increase ur dmg on other skills and effects, like posion dmg and DOT, while physical piercing only apply to physical attack such as double slash, somersault kick and stuff...
Physical Piercing+should work on poison, if you hover over all of your poison abilities they are labeled as a Physical attack, which would make me think that Physical Piercing+ would work with them.Piercing is a multiplier for your damage while physical/magic piercing is to pen through physical or magic resistance is what I was told, but piercing could also be to pierce through enemy defense (different stat from resistance).
Piercing+ as a multiplier for your damage doesn't make any sense, because then it would just be the same stat as Total Damage+, and having Piercing+ be for a totally new type of resistance makes no sense. I'd like to believe that for an entirely physical class that Physical Piercing+ is just as good as Piercing+. It may just be that Physical Piercing+ and Piercing+ are multiplicative instead of additive, which would make having both give diminishing returns.
Overall, everyone's just been kind of spreading rumors and nobody knows what's the best. Nobody's actually gotten out and been able to test which one is better either because of the Fair Fight mechanic built into the game, but once Raids are out we should have a bit more data to work with. - I believe piercing goes through def, physical piercing through the physical resistance stat.
As to which is better, no idea since we dont have the ability to hold shift or something to see more detailed info for things like cunning effects, crit %, or info on how good resistances are.
Someone has done the numbers and it was told that piercing is a damage multiplier. I believe it was on reddit. I still believe that its just to penetrate through defenses though, as physical/magical piercing is only for physical/magical resistances.Overall, everyone's just been kind of spreading rumors and nobody knows what's the best. Nobody's actually gotten out and been able to test which one is better either because of the Fair Fight mechanic built into the game, but once Raids are out we should have a bit more data to work with.- Point for point, piercing is better. However, you get 3.5x more points of physical piercing on your weapons than you do piercing. So prioritize phys piercing on your weapons, followed by piercing. Current estimated phys piercing cap is 16.6%
Point for point, it's Pierce > Phys pierce (if not hard capped) > Boss Damage >= Total/Melee/Ranged Damage >= Any Other Damage >= Phys pierce (if hard capped)
Obviously the goal is to get both piercing and phys piercing on your weapons if you can.
Check out the patch notes for the v20 Lovely Update here: http://maplestory2.nexon.net/en/news/article/55909/lovely-update-v20
Maplestory M Phy Dmg Vs Phy Att Wireless
Archer best gear stats ?
I'm have tested CRIT then CRIT/DEX build and then full points on DEX to find out last felt like best build to go with. But I'm thinking what gear stats should I be aiming for (rerolls) and then of course the Weapon itself.
My logic was that I should go pierce / phys pierce where ever I can and on weapon I kept Crit Damage - Fire Damage (to increase my Rapid Shot damage, skill I use 95% of the gameplay). I have kept my weapon +10 to see if those stats even work out if not then I could with low cost get 2nd weapon with something else.
So what you think is best stats to go with ?
My logic was that I should go pierce / phys pierce where ever I can and on weapon I kept Crit Damage - Fire Damage (to increase my Rapid Shot damage, skill I use 95% of the gameplay). I have kept my weapon +10 to see if those stats even work out if not then I could with low cost get 2nd weapon with something else.
So what you think is best stats to go with ?
Comments
- Seems about right. Piercing, physical piercing, boss damage % all seem to be the meta. Crit damage is also good since its relatively rare and Archer Crit Rate is already pretty great by itself.
However as I understand it you should prioritize Piercing over everything else. It has a hidden cap of 30% I believe, and has way better returns on investment compared to any other damage stat.
TL;DR Piercing is king, but you can use Physical Piercing and Boss damage % when you get it. Crit Damage is also pretty decent. - Yes that is good thing. I just got lucky and managed to swap my bow around with Piercing + Phys Piercing. And rest of the gear I'm working on getting Phys Piercing (15% cap) and Piercing (30%, then will add Boss Damage what is 3rd best. Having nice roll of Crit Damage is something I will keep too what buffs my crits, what I get quite often.
- Usually piercing is an attribute stat that shows up randomly on gear. Nothing has it consistently, but you can get randomly get Piercing on any equippable item, even pets.
- MapleStory 2 Rep: 795MemberI moved almost all my ap to crit rate. With lvl 10 SE, I get about 34% crit chance. That is 401 crit for me. If I moved this 54ish points into dex, attack doesnt go up much hardly influences my rapid fire damage. Even without crit damage stat, my overall damage and dps went up. Crit damage would make this even stronger. I think its definitely worth getting your crit rate to 20-25% considering how little dex influences your attack. I plan to add to dex now and keep crit rate with SE at 401
- Regarding stats you ideally want to aim for as much piercing as possible which can be obtained on weapons and accessories only. Armours only allow one offensive stat among the two bonus attribute for which you should go for boss damage or accuracy if you are still lacking. Your gloves should roll for physical piercing since it can't roll BD.
Example set up:
Weapon - piercing, p piercing
Armours - boss damage/accuracy (gloves p piercing)
Accessories - piercing + boss damage/physical attack/accuracy (Kandura's Pendant/Varrekants wings will be useful)
Notable caps for coming CR:
30% piercing (the more you have, the better damage gain)
17.6% physical piercing (ignores physical resistance)
At least 90 accuracy, ideal 96 (higher evasion in CR) - no one here speak on Ranged dont forget
Range=boss for archer
from my opinion P PP Ranged/boss Crit damage Fire damage - I wouldn't recommend fire damage personally, since it's based on percent and the attack that would benefit from it is a fast hitting attack. So you are likely only seeing like a double digit increase per hit. At least that's how I'd interpret it. Sadly the best stats are the same for every character. Piercing, Physical/Magical Piercing, Boss Damage, Crit damage after that you probably shouldn't even bother with anything else. Honorable mention to accuracy though. You can have the best damage numbers in the game but if you ain't hitting what you are aiming at you may as well have poor rolls on your gear.
- i am going
Piercing>Crit rate>Crit Damage.
Piercing til 30%
Crit rate til 420 ish.
Crit dmg as much as you can.
oh and the obvious Accuracy requirement for raiding. but seeing Dex gives accuracy we dont need to worry about it alot. 100 dex = x accuracy
i found this to be better then Pure boss or range dmg. even if its rng to crit. with 420 Crit rate you Crit very often. and nearly 50/50 of my Rapid shots are Crits. in the range of 8-10k on FD. with a lvl 12 wep and 152% crit dmg - I moved almost all my ap to crit rate. With lvl 10 SE, I get about 34% crit chance. That is 401 crit for me. If I moved this 54ish points into dex, attack doesnt go up much hardly influences my rapid fire damage. Even without crit damage stat, my overall damage and dps went up. Crit damage would make this even stronger. I think its definitely worth getting your crit rate to 20-25% considering how little dex influences your attack. I plan to add to dex now and keep crit rate with SE at 401
Don't pay any attention to that Attack stat. It's a rough approximation that underrepresents physical attack / dex and doesn't include % damage at all. Even adding magic attack increases that stat which is obviously silly. - MapleStory 2 Rep: 795MemberI moved almost all my ap to crit rate. With lvl 10 SE, I get about 34% crit chance. That is 401 crit for me. If I moved this 54ish points into dex, attack doesnt go up much hardly influences my rapid fire damage. Even without crit damage stat, my overall damage and dps went up. Crit damage would make this even stronger. I think its definitely worth getting your crit rate to 20-25% considering how little dex influences your attack. I plan to add to dex now and keep crit rate with SE at 401
Don't pay any attention to that Attack stat. It's a rough approximation that underrepresents physical attack / dex and doesn't include % damage at all. Even adding magic attack increases that stat which is obviously silly.
Yeah forgot I posted this. Realized it like a day after I posted this. Thanks