Review
Kerbal Space Program is a space flight simulator videogame developed and published by Squad. When playing, you will have to create your own space program and make it successful. Kerbals are a race of small green creatures whose only dream is abandon the simplicity of Kerbin (their home world) and travel through space. They are not what we can call experts in engineering or aeronautics, but their willingness and enthusiasm will lead them to at least try it.
Nevertheless, don't fool yourself; the cartoon-like graphics and funny soundtrack can make you think that everything is fun and entertainment. You could not be more wrong if you fall into that trap. The game is focused on physics and real science. You must have the basics of real aeronautics to help those cute Kerbals. This way, you will be supposed to know things about gravity, centers of thrust, orbital eccentricity, inclination, etc. You need knowledge about spaceships and engineering vocabulary, too. Thus, terms such as periapsis and opoapsis will appear, as well as sections requiring trigonometry.
At first glance, it can seem easy, but Kerbal Space Program is a real flight simulator, and so, it requires serious thought, but always with the fantastic sense of humor that the Kerbal creatures provide to the game. Nevertheless, don't worry because even it requires some 'difficult' knowledge, you will learn everything you need when playing, after all, it is a videogame.
Explore the universe!
Kerbal Space Program is a construction sandbox that serves as space flight simulator. You will have to put together several items to build a proper space rocket. Nevertheless, your rocket does not always work, so you will have to do numerous attempts before even thinking about sending a poor and innocent Kerbal to the 'Mün'. You will have to think about the design of your rocket, the items you want it to have, all the necessary elements to make it stable etc.
Kerbal Space Program is rapidly becoming a more expansive and complex rocket simulator and that's helped alpong greatly by Kerbal mods. With the launch of Kerbal Space Program 1.1 the game has. To give you an idea of the extent the problem, there were about 820 mod releases that targeted 1.0.2, but only 33 that targeted 1.0.3, and 179 that target 1.0.4. That probably means that most (but definitely not all) 1.0.2 releases work on 1.0.4, but without anything to tell our bots that we can't be sure.
Kerbals are a race of small green creatures whose only dream is abandon the simplicity of Kerbin (their home world) and travel through space
Once you have planned the design, put all the pieces together and test the rocket. Put the theory into practice and watch how your rocket works. If it works as you expected, you can send a Kerbal. Take into account that gravity affects your rocket, as well as the ozone layer, the pressure, etc. Everything has to be taken into account in order for your work to be successful. Even the smallest of the changes in your design can lead to an error that causes the massive destruction of your spaceship.
Kerbal Space Program 1.0.0.813 Features
Here you can find the main features of Kerbal Space Program:
- Funny cartoon-like graphics
- Tons of humor provided by the little Kerbals
- Realistic behavior of every detail of the gameplay
- You can build your spaceship as you want, customize it at will and give it the appearance you want
- You are free to create new content and let other people download it
- You can hire Kerbals to work on your space program and manage your staff at will
If you want to know more information about the game before you download it, please, feel free to visit the official website .
System Requirements
The minimum system requirements to download Kerbal Space Program to your PC are the following:
- Operating System: Windows XP or later
- Processor: Intel Pentium 4 @ 1.8 GHz or AMD Athlon XP 1700+
- RAM Memory: 1 GB RAM
- Graphics Card: NVIDIA GeForce 210, AMD Radeon X600 Series or better
- Sound Card: compatible with DirectX 9
- Hard Drive Space: at least 1 GB free
Kerbal Space Program is rapidly becoming a more expansive and complex rocket simulator and that’s helped alpong greatly by Kerbal mods. With the launch of Kerbal Space Program 1.1 the game has leapt forward, but as well as Squad’s own stellar work, there’s also an enthusiastic community of modders constantly pumping out their own brand of features and enhancements.
New clouds, better physics, catalogues of new rocket parts. You name it, and within reason, it probably exists somewhere in the Kerbal SpacePort add-on repository. But without a guiding hand it’s difficult to know where to begin. So I offer you mine. My guiding hand, that is. Take it, hold tight, and let’s fly, like a cosmic Peter Pan, through the magical world of Kerbal Space Program mods.
Better Atmospheres
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Kerbal’s default atmospheres are fairly boring things, a flat layer of cloud cover that helpfully vanishes as you rise through it before turning back into a low-res coating of mottled grey from space. Better Atmospheres does exactly what it says on the meticulously detailed tin, adding more detailed cloud cover not only to Kerbin, but to any other planet lucky enough to have a shred of gas enveloping it.
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Distant Object Enhancement
Most planets are visible from Earth without a telescope, appearing as starlike dots in the sky. In fact, the word ‘planet’ comes from the Greek word for ‘what the heck, that star is moving around’. The Distant Object Enhancement mod draws this aspect of reality into Kerbal, rendering distant planets and moons as tiny dots with their flares intact. Other objects such as ships and anything else you fling into space will also be visible from a greater distance, which might not seem like a big deal, but really enhances the spectacle of the early stages of docking with satellites.
KSP Interstellar
Arriving before Kerbal Space Program received its recent expansive First Contract update, KSP Interstellar introduced a giant tech tree of new engines and fuels and other custom parts, which you’d unlock by exploring the solar system and setting up permanent bases in orbit around and on the surfaces of other planets. The technology you discover is all roughly rooted in real world science, with things like anti-matter engines available to players who can progress far enough.
Deadly Reentry
In the real world, or off of it, one of the trickier aspects of space travel is descending from a nice cold orbit back into the atmosphere without exploding. Hitting the sky at around 15,000mph tends to make air get rather hot, so considerations must be made for the angles and velocities at which you sluice into the big blue. Deadly Reentry is another well-titled mod, introducing to Kerbal Space Program this concept of careful returns to terra firma. Improperly shielded or over-exposed parts will be destroyed by the intense heat of a sheer reentry, while planets with heavier atmospheres become even more challenging to touch down on.
MechJeb
Named after the space program’s pioneering kerbonaut, Jebediah Kerman, Mechanical Jeb is an auto-pilot system capable of managing almost all of the most common space maneuvers. Assuming you bolt the MechJeb panel on to an appropriate craft (it’s a physical attachment), it can lift off into orbit, circularise that orbit, transit to and from moons and planets with ridiculous precision and even safely land at your chosen landing site without you ever having to lay a finger on the keyboard. Whether or not this powerful auto-piloting tool can be considered cheating is up to you, but if you’d rather not let your CPU have all the fun, you can manually pilot while still using MechJeb’s helpful auto-positioned maneuvering nodes, which simply inidicate when and where you should be firing your thrusters. That’s probably how real astronauts do it, after all.
ISA MapSat
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This satellite mapping tool lends some purpose to your expeditions by allowing you to create topographical maps of planets and moons. Attach the dish to a probe (be sure to add a solar panel, as the scanner creates a small electrical draw, and a battery to keep it ticking over in the dark) and launch it into orbit around your preferred rock. As long as you’re within 500,000km of the planet’s surface, you’ll start gathering raw data about the geography below. ISA MapSat will also highlight any objects detected on the surface, whether it be the smouldering debris of your failed attempts to land there, or something more ancient.
Update: It seems ISA MapSat is no longer supported. Helpful commenter Mighty Gaz suggests looking to the very similar SCANsatmod instead.
Procedural Fairings
Kerbal Space Program’s aerodynamics aren’t, by default, all that punishing, which means you can launch rovers and complex objects into orbit on the tops of rockets without needing any sort of protective, streamlined casing. But, while naked machinery will survive the upwards journey, it’s certainly not a pretty sight. Make all of your rockets look like sleek dildos with the Procedural Fairing mod, which creates custom shielding on the fly to surround your rocket-mounted probes and other assorted crap you want to fire into space. As a bonus, the animation when the fairings break away to reveal your rocket’s hitherto shielded innards is spectacularly melodramatic.
Kethane Pack
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The enigmatically promoted Kethane Pack turns Kerbal Space Program from a sandbox into something resembling an actual game by randomly scattering deposits of valuable kethane all across the system. To find it you must first launch kethane prospecting, expeditionary probes to analyse the planet’s surface for seams, before embarking on ambitious mining projects, sending a ship fitted with the required tools to extract the precious, fictional gas. You can convert the stuff into fuel to supply distant refuelling stations and enable more convenient exploration of the farthest reaches of the Kerbol system. Seriously, watch the trailer.
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B9 Aerospace Pack
This extensive collection of new parts for Kerbal Space Program includes a selection of beautiful new cockpits with full interior modelling, a wide variety of new jet engines allowing for better spaceplane construction, parts that enable things like vertical take off and landing, as well as a host of pre-built example ships. Variable geometry wings and intakes mean you can tweak prefab parts to fit your ship designs with exact precision, which is ideal for players who’ve moved beyond simply trying to keep their craft intact and airborne and want to build something that looks like it’s just fallen out of Babylon 5’s prop designer’s handbag.
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Mods! Mooooods. Find more of them at the Kerbal SpacePort or on the forum, yeah?